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BRIDGE MOVIE

In a bridge movie, you are asked a series of questions (in italics) as the scenes progress. To participate as a character in the story, answer each question before continuing.

ENTER NOW, EXIT LATER
Suggested by Josh Parker

Rubber bridge
West dealer
Both sides vulnerable

NORTH
S Q 4 3
H 10 7 6 3
D J 10 2
C Q 9 6
SOUTH
S A K 5
H A J
D K 8 4
C K 8 7 5 4

SOUTHWESTNORTHEAST
--PassPass3 D
3 NTPassPassPass

West leads the heart five: three, nine, jack.

What nine tricks do you hope to take? What dangers are there?

Given time, you expect to take three spades, two hearts, one diamond and three (or perhaps four) clubs. The danger is that the opponents may be able to get their hearts going. The play to the first trick strongly suggests that West led from five to the king-queen. If East-West have two club entries, they may be able to use them to establish and to cash hearts. There isn't anything you can do about this if West has two club entries. But if East has one entry, or if you can arrange for him to have one, you are safe--as long as East doesn't use his entry early and West use his late.

How should you organize your club plays to accomplish this?

You should enter dummy with the spade queen, to lead clubs through East in case he has singleton or doubleton ace.

Which club do you lead from dummy?

The nine, to unblock. East wins with the club ace and continues with the four of hearts, knocking out your ace.

What now?

Lead a club towards dummy, intending to play the six (just in case West started with jack-ten-three-deuce). You lead a low club, but West inserts the ten, forcing dummy's queen. East pitches a diamond.

How do you proceed?

The deal is now an open book. East started with 3=2=7=1; you can simultaneously get your diamond trick and an entry to dummy, to strip-squeeze West into yielding the two further club tricks you need. You should cash the ace-king of spades and play a low diamond.

Why not the diamond king?

Because East could duck, denying you the access to dummy necessary to use the throw-in card. If you lead low to dummy's ten, East must win (else you'd get two diamond tricks) and continue diamonds, allowing you to win a trick with dummy's diamond jack. At that point, if West has retained two clubs you will throw him in with a heart; otherwise, South's clubs are good.

The full deal:

NORTH
S Q 4 3
H 10 7 6 3
D J 10 2
C Q 9 6
WEST
S J 9 8 6
H K Q 8 5 2
D --
C J 10 3 2
EAST
S 10 7 2
H 9 4
D A Q 9 7 6 5 3
C A
SOUTH
S A K 5
H A J
D K 8 4
C K 8 7 5 4

It would have been fatal to retain the club nine in dummy (East wins the first diamond and returns a low one). It was mandatory to ensure reaching dummy at the right time, yet not get stranded there afterwards.